Siggraph meeting: 3D scan stuffs
I went to Siggraph Perth meeting tonight.
Phil Dench from Headus gave a very interesting talk on 3D scanning work they've done. From millions of triangle meshes --> spline surface or subdivided polygonal surface --> flattened UV texture of bump/displacement map, it gives a very good explanation of how the very detail 3D model is simplified for fast animation and rendering and re-detailed using bump/displacement map to get back the fine detailed look for final rendering.
A very good overview introduction on one part of the CG movie/game production process. Very interesting. And the 3D morph between Phil & killeroo is really cool!
Nick has been back from Sydney for awhile and I finally got to see him tonight. So we (Jim, Minh, Jason, Nick & me) went to Lido for Vietnamese dinner after the meeting. Heidi joint later too.
Oh ya, Jim has just put up a feedsucker page under onetwenty to get all the cs people's blogs into one place. Cool!
http://www.onetwenty.org/planet/
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